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        <title><![CDATA[ zero/assembly - pckt ]]></title>
        <link><![CDATA[ https://zeroassembly.pckt.blog ]]></link>
        <description><![CDATA[ Lost transmissions on repeat ]]></description>
        <language>en</language>
        <pubDate>Mon, 24 Aug 2026 14:23:37 +0000</pubDate>

                    <item>
                <title>My website is atmospheric</title>
                <link>https://zeroassembly.pckt.blog/my-website-is-atmospheric-fzkdhyp</link>
                <description><![CDATA[In recent years, I&#039;d tried building my own version of this using WordPress, Astro, 11ty, and others but never quite got it right. Enter the AT Protocol.]]></description>
                <author>zero/assembly</author>
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                <pubDate>Tue, 18 Aug 2026 18:07:38 +0000</pubDate>
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                <title>Xbox&#039;s downfall is most certainly my fault</title>
                <link>https://zeroassembly.pckt.blog/xboxs-downfall-is-most-certainly-my-fault-qby59a9</link>
                <description><![CDATA[Okay, maybe not, but still, it often feels like right when I start to get into something, it falls apart.]]></description>
                <author>zero/assembly</author>
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                <pubDate>Fri, 21 Aug 2026 18:33:18 +0000</pubDate>
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                <title>Games (and more): 2024 edition</title>
                <link>https://zeroassembly.pckt.blog/games-and-more-2024-edition-t2v5qge</link>
                <description><![CDATA[I usually put together lists of the things I enjoyed most this year, but I&#039;ve run out of time. Instead, I&#039;m going to rattle off a few games and books I enjoyed this year. So, in no particular order, here are my favourites from 2024. It&#039;s so fun and faithful to the manga&#039;s insane energy. It won&#039;t be everyone&#039;s cup of tea, but the people who like it will really like it. The manga also continued to be one of my favourites this year. I binged most of his work this year (Happiness, Blood on the Track...]]></description>
                <author>zero/assembly</author>
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                <pubDate>Fri, 21 Aug 2026 18:39:47 +0000</pubDate>
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                <title>What Nintendo does</title>
                <link>https://zeroassembly.pckt.blog/what-nintendo-does-u499g9n</link>
                <description><![CDATA[As news broke yesterday about the latest bed Nintendo has decided to shit in, targeting a longtime fan with DMCA strikes for sharing videos featuring their games, I was reminded of a few things. Unfortunately, this kind of hostile behaviour is what we&#039;ve come to expect from Nintendo. Never mind the cute alarm clock or music app, they&#039;re one of the most needlessly customer-hostile companies. Remember the Nintendo Creators Program? Or the restrictive guidelines they&#039;ve enforced on Super Smash Bros...]]></description>
                <author>zero/assembly</author>
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                <pubDate>Fri, 21 Aug 2026 18:42:01 +0000</pubDate>
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                <title>Games: 2023 edition</title>
                <link>https://zeroassembly.pckt.blog/games-2023-edition-9ce4s7z</link>
                <description><![CDATA[This was a year of change. I leaned really hard into console gaming this year, specifically Xbox, after being pretty focused on PC and tried playing a handful of games on mobile too. Here are my favourites from a variety of categories. Alan Wake II. I love what Remedy is doing with their connected universe and can’t wait to see where they go in the Night Springs and Lake House DLC. Cyberpunk 2077: Phantom Liberty added so much to the vanilla Cyberpunk experience and totally flipped the theme of ...]]></description>
                <author>zero/assembly</author>
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                <pubDate>Fri, 21 Aug 2026 18:43:37 +0000</pubDate>
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                <title>The appeal of Dead Space isn&#039;t the violence</title>
                <link>https://zeroassembly.pckt.blog/the-appeal-of-dead-space-isnt-the-violence-dnm723r</link>
                <description><![CDATA[Rich Stanton for PC Gamer: The approach taken by Striking Distance and promoted during Callisto’s development always seemed antiquated or entirely incorrect to me, that the biggest reason people played Dead Space or games like it was to see their character or those around them be excessively, graphically ripped to shreds every couple of minutes. For what it’s worth, I felt like this was a bit over the top when the game was shown back at Summer Game Fest earlier this year:]]></description>
                <author>zero/assembly</author>
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                <pubDate>Fri, 21 Aug 2026 18:48:41 +0000</pubDate>
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